AI Insights · Timothy · October 2023
Top 5 Co-op Games on iOS in Chile Q3 2023
Explore the performance trends of the top 5 co-op games on iOS in Chile during Q3 2023, including weekly downloads, revenue, and active users.
Performance of Top 5 Co-op Games on iOS in Chile in Q3 2023
In the third quarter of 2023, the top co-op games on iOS in Chile showcased significant trends in downloads, revenue, and active user engagement. Here's a detailed look at the performance of the top 5 co-op games, based on data from Sensor Tower.
Roblox
Weekly Revenue: The game's revenue fluctuated, peaking at around $54K in late June and showing a noticeable dip to approximately $36K by the end of July. It saw a slight recovery in early September, reaching about $47K.
Weekly Downloads: Downloads remained relatively stable, hovering around 5K to 7K for most of the quarter, with a significant spike to nearly 11K in mid-September.
Weekly Active Users: Active users saw a gradual decline from approximately 198K in early August to around 178K by the end of September.
Call of Duty®: Mobile
Weekly Revenue: Revenue trends showed a peak of about $39K in early July, followed by fluctuations, eventually stabilizing around $10K to $15K towards the end of the quarter.
Weekly Downloads: The game maintained a consistent download rate, averaging around 4K to 5K downloads per week.
Weekly Active Users: Active users remained steady, fluctuating slightly but staying in the range of 58K to 62K throughout the quarter.
Pokémon GO
Weekly Revenue: Revenue saw a significant surge to nearly $60K in mid-August, with a general trend of fluctuation between $10K and $21K for the rest of the quarter.
Weekly Downloads: Downloads were stable, ranging between 2K and 2.8K per week.
Weekly Active Users: Active users showed a positive trend, increasing from around 77K in late June to a peak of about 106K in mid-August before slightly dropping to 93K by the end of September.
MONOPOLY GO!
Weekly Revenue: Revenue saw an upward trend, peaking at approximately $19K in late August before settling around $11K to $16K towards the end of September.
Weekly Downloads: Downloads peaked at around 6.5K in early August, with a gradual decline to about 3.4K by the end of September.
Weekly Active Users: Active users increased steadily, starting from approximately 15K in late June and reaching around 22K by mid-September.
Clash Royale
Weekly Revenue: Revenue fluctuated, with peaks around $12K in early August and early September, and a decline to approximately $6.8K by the end of September.
Weekly Downloads: Downloads showed a slight increase from around 2.1K to nearly 3K by early September.
Weekly Active Users: Active users increased from around 134K in early July to a peak of approximately 156K by the end of September.
For more detailed insights and trends on these and other apps, visit Sensor Tower.